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Are they still the exclusive console as important as before?

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There are few subjects that have caused so many debates (and quite heated) like that of the exclusive of the different companies and videogame platforms. There will be those who think that the exclusivities are always negative, but it would be entirely to think that the videogame industry could have been developed in the same way without them. Do you imagine that games like Zelda: Ocarina of Time for Nintendo 64 would have been multiplatform in its launch? An authentic nonsense. And the same thing we could say of titles as the great Shenmue of Dreamcast or the first Gran Tourism of PlayStation. The exclusives have served to generate a brand image and a user base that, with each new console, looked for the return of some of these licenses. It is a path that comes from a distance, forged at a very basic principle: Find the user . The question is whether several decades after this phenomenon originated, we can say that it is still booming. Are the exclusive ones remain relevant? We ha...